AI Insights · Timothy · January 2022
Top 5 Fish Games Performance on iOS in Germany Q4 2021
In Q4 2021, the top 5 fish games on iOS in Germany showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at their metrics.
Throughout Q4 2021, the top 5 fish-themed games on the iOS platform in Germany exhibited diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics.
Fishdom from Playrix saw its weekly revenue peak at around $262K in mid-October before experiencing fluctuations, ending the quarter at approximately $205K. Weekly downloads started at 14K at the beginning of October but declined to about 7.2K in early December, picking up again to reach 11.5K by the end of December. Active users fluctuated between 38K and 49K, with a notable increase to 46.2K in the final week of December.
Hungry Shark World by Ubisoft experienced a significant increase in weekly revenue in mid-November, peaking at $5K. Downloads spiked to 8.6K in the same period, with active users rising from 40.4K in late September to a peak of 63.7K in the last week of December, indicating a strong user engagement towards the end of the year.
Hungry Shark Evolution, also from Ubisoft, maintained a steady revenue stream, peaking at $1.3K in late November. Downloads saw a high of 4.3K in the same period, while active users hovered around 7K to 9.5K through the quarter, ending the year at approximately 7.7K.
Fish.IO - Sushi Battle from ABI GLOBAL LTD. had a modest revenue performance with a peak of $59 in mid-December. Downloads showed variability, peaking at 2.4K in early November. Active users increased to 4.5K in mid-November before stabilizing around 2.8K by the end of the year.
Solitaire 3D Fish from Playdayy showed consistent revenue growth, reaching a high of $335 in the third week of December. Downloads, however, were relatively low, starting at 1.4K in late September and declining to around 340 by mid-December. Active users ranged from 3.8K to 5K, ending the year at approximately 4.2K.
This data comes from Sensor Tower, providing deeper insights into the app performance trends. For more detailed analytics and insights, visit Sensor Tower.